Digital Foundry’s PC Tech Review For Indiana Jones Shows Exactly Why 8GB Cards Are Done

Alex for Digital Foundry getting into the VRAM issue I wrote about yesterday. But also you should check out Digital Foundry’s Tech Review for Xbox Series Consoles. It can be hard to understand why this isn’t an optimization problem and is indeed a VRAM issue and I think Alex describes the problem well. It really comes down to not just pure frames per second and frame times as the game and id Tech in general has always done that really well. It really is a texture loading issue and frankly the size of the textures in the game and in December of 2024 going into 2025 is just simply too big to achieve the visual detail the team wanted with such a small memory pool. As Alex points out, you can work around it but it’s still a problem in some places and as textures load in.

The original teams that made the engines any not be there anymore but if it is one thing id Tech engines are known for its raw performance.

The era of 8 GB cards is over. I would even warn against a 10 or 12 GB card. Going forward 16 GB should be the minimum anyone should be buying whether they’re using frame generation technologies like FSR or DLSS or not. There really is no excuse anymore.

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