> 2026: The Year Of Linux On My Desktop

I’ve done this before. Sort of.

Like everyone else I’ve grown tired of Microsoft and their nonsense. It’s not the nags for services, ads in the Start Menu, tracking telemetry or even a boinked Windows update that bothers me. I mean who else would boink their own Operating System with a patch that won’t let you shut down the machine? But it’s also things like the fact that they removed local accounts (or at the very least made them very difficult to use) that’s an absolute crime. I don’t want to use a Microsoft account login because I reinstall Windows frequently. When I do I don’t want some obscure setting coming back from some online backup I didn’t ask for and causing problems. Which is something I’ve actually had happen and had no idea what setting it was. It’s also why I don’t restore from backup when I get a new iPhone or Mac.

While Windows has always been a resource hog, having a third of my ram eaten up after a fresh boot and at system idle because for some ungodly reason Edge needs to be running in the background at all times is unacceptable. Or Explorer being sluggish because in the year of our lord 2026 Microsoft still can’t figure out how to optimize its shell. I mean, now that we know they used React Native for part of the shell, it makes total sense because React Native is a heavy, unoptimized, piece of JavaScript framework trash that has no place on the web, let alone an operating system.

These days though things are very different. There is hope. It is no longer like the old days where, for someone who was just trying to get away form Windows and play some games, there wasn’t much to do. I’ve flirted with Linux since the early 2000’s. Checking in periodically to see how things were progressing. These days Valve has managed to move things so far forward with Proton via the Steam Deck it’s scary. Linux is finally a real option and people are starting to take notice.

I’ve been running Linux pretty much full time on the gaming rig since February and let me tell you: it is fucking glorious.

Which Distro?

So the first question is, Which distro do I choose? Well let’s consider one thing first: the distro isn’t as important as you think. Here’s the thing about what distro you choose: aside from major considerations like these (rolling vs atomic vs LTS vs non lts vs server vs desktop) the distro you choose almost doesn’t matter. I won’t pretend there aren’t many differences between even Fedora and Ubuntu it’s just that way deep down under the hood it’s all Linux. Your distro is a collection of choices and you need to decide whether or not you agree with those choices. You just kinda have to try a bunch and figure out what you like and don’t like. I just wouldn’t recommend gaming on a distro ment for a server like Red Hat. Kali Linux is another great example of this as it’s specific to a certain use case.

Initially my idea was to go straight Steam OS. This was focused on gaming and I figured I trusted Valve enough that if it was good enough for them it was good enough for me. Bad news was that at the time I was considering what distro to use, their hardware was mostly focused on the Steam deck and a lot of desktop hardware wasn’t supported. That’s now changed with the release of the Steam Machine. Bazzite would be the next best choice and generally is considered on par with what Steam OS is trying to accomplish. I also started listening to PC World’s Dual Boot Diaries podcast (Apple Podcasts link) and heard about an Arch based distro called CachyOS. So I figured between those two and Nobara I’ll just buy a few USB sticks to feel each of them out. I expect it to be slow and whatnot due to the fact that the OS is running on a usb stick but that’s fine. After getting them each up and running, I’ve decided on two things:

  1. For now at least, CachyOS is going to be my distro of choice. I like that it feels very light and very fast and I can pretty much do whatever I want with it. It’s performance based so it’s essentially made for gaming. It’s install is also light and only really gives you what you need to have a functional OS. No email client, no calendar app… Just the basics to get the system up and running and for you to install whatever apps and packages you want. It can be a bit of a pain in that it’s a rolling distro so there’s updates daily (sometimes hourly) and things can break at any time for any reason but my hardware is a few years old and I should be relatively safe. Plus it defaults to the Limine boot loader, btrfs, and I have snapshots to help me out if something goes south.
  2. Bazzite is a very close second. It’s not as fancy or slick as Cachy but it is atomic which means it should be more stable since I can’t really break it and updates should be reliable. Being atomic means the whole system gets updated at once and should something go wrong, the whole update doesn’t get applied. More than we can say for Microsoft these days. It’s geared towards gaming so most things I need are there out of the box.
  3. I did try Nobara but for whatever reason it just didn’t appeal to me. I don’t remember the reason but it was pretty much an instant no so I moved on. It’s also geared towards gaming but also content creation and that’s not something I’m interested in. It’s also Fedora based but also includes an Nvidia driver. I believe it’s also atomic and a heavily modified version of Fedora.

Consider my examples above. Cachy is Arch based and gets sometimes updates as soon as they’re ready. As I said, there isn’t a lot there when you first boot in and it’s up to you decide what you want or need. Bazzite is Fedora based and probably gets them weekly. Bazzite is also designed as a gaming OS. Meaning when you load in for the first time Steam and other gaming related things are already there waiting for you. With Cachy you have to go get Steam. Nobara, since it’s geared toward content creators comes with OBS as part of its default software package. Without getting too deep into packages and package management, they both run the same software, its just a matter of how you get there.

What I think a lot of people new to Linux think (or at least used to think) when they consider a distro and why they do or don’t like it is that they tend to think the desktop environment they use is the distro. And that probably used to be true. Even if two distros used KDE they may have themed it differently by default to differentiate themselves. Mandrake used to come with KDE and that was it. Other distros would use Gnome. Now, you can download most distros in whatever flavor you like. The nice thing is it’s 2026 and lots of distos offer lots of options. Ubuntu lists their flavors, Bazzite gives you a picker before you download, Cachy just asks you to pick an edition but throws the kitchen sink at you during the install process. I installed Hyperland with Noctalia on Cachy one time just for the hell of trying a tiling window manager then spent the entire weekend customizing it. Toss a few on some virtual machines and give them a spin. Find one you like and see if you can toss it on a spare drive of some kind and live with it for a few weeks or months like I did.

I’ll talk about desktop environments but in a separate post. I have a lot to say about those and as I mentioned, they’re kind of what makes or breaks your experience.

Testing and Use

Over the past six months I’ve more or less been using CachyOS full time. Or as full time as gaming allows. At first I was running on a USB stick which has been its own pain point but the good news that most of that is disk I/O related. Certain reads and writes are slow and I was prepared for that. The downside is the system does hang for a few seconds and I’m never really sure if something happened or if it’s just doing work. Then I had it on an NVME in an external enclosure. I did this so that I don’t accidentally wreck my Windows install and I still have a bootable OS should something go sideways. Now I have it in my machine, on the PCIE 5 slot and is the primary boot drive as nature intended.

After installing the Cachy gaming meta and application packages, the first thing I did was start downloading and testing games. What was good for a laugh right off the bat as the games that wouldn’t start under windows started. The Witcher 2 notoriously crashes under Windows when it detects more than 8 cores. No problems here. Most games I started worked just fine off the rip. One of the older Tomb Raider games took a little tweaking but nothing crazy. Forspoken simply will not run and when it does it ether flashes like bad OLED VRR or it can’t decide if the input is a keyboard and mouse or a controller.

Otherwise there were only two real issues I’ve had so far. One was with Call of Duty Ghosts. While doing a nostalgia play through I found a spot in the game where my frame rate tanked and the game would unexpectedly quit. Looking through crash logs didn’t really find anything but, and this is the fun of Linux, turning the setting for Riley’s fur down fixed the issue and let me play the game just fine. To be clear this wasn’t an issue with my graphics card. It’s a 7900 XTX with more than enough compute power to handle a 13 year old COD title. Windows hitched but would get through it no problem. This was a Linux/Proton/Wine problem for sure. The other problem was with Doom The Dark Ages: Revelations expansion. Apparently there was a bug that resurfaced in the mesa drivers that was causing certain textures to be missing. While it was fixed within 48 hours, I did have to wait the rest of their two week release cycle for the fix and then about an additional 24 hours for it to hit the repo. Shitty but it was quick fix and not something game breaking. I also tried a demo for a game that was unreleased at the time and Cachy handled it just fine. The game didn’t even notice that I wasn’t in Windows.

Controllers work great. I’ve been able to play The Last of Us 2 with both DualSense and a DualShock controllers. Gears Of War Reloaded played fine and I was able to use an Xbox Series X controller with no issues. I did run into one problem with Gears while testing GNOME though. My OLED is always set as the primary monitor and for whatever reason Gears started on my middle monitor. The problem is the there is no setting in Gears to tell it what monitor to be on. I had to go and find a workaround via Steam. KDE hasn’t given me any problems like this1.

Hyperland was a different story. Because it’s much younger than other KDE or GNOME I ran into a bunch of odd issues and won’t be sticking with it. I was looking into Niri as well but I think I’ll just have the same issues so I’ll just head back to KDE. Things like monitor sleep would happen mid game or while watching YouTube. Games wouldn’t always grab any mouse and so I couldn’t click anything in menus. Shooters might not let me mouse look. While you can set a lot of options in Noctalia’s settings there isn’t much for hyper land itself. Monitor stuff is a great example. My monitors were out of order and moving to the left put me on my right screen and vice versa. Not good. So troubleshooting and editing files was a dream when I could just open up windows and have things open side by side or in a three way split. I loved this and the good thing about something like this is it makes you spend the time to get it the way you want it and it truly is yours. It’s a shame I had to to tear it all down due to the issues I had while gaming.

Otherwise I generally use it as I would Windows. Email, browsing, YouTube watching. Aside from missing my Apple Passwords2 and a few other things I was doing ok. But we should talk about those things because some have answers and some do not. In some of those cases though in true Linux fashion, we have options.

Winboat For When There Just In’t Enough WINE

Not everything has a Linux client or equivalent. Sometimes there really isn’t a good solution and there’s just nothing you can do. Ask anyone reliant on Adobe or Microsoft Office software. Enter Winboat. Winboat uses docker containers to run a Windows 11 instance locally. Testing Winboat on the USB stick was really difficult due to the space and disk I/O limitations. So I pulled the 1TB NVME off of my Mac Studio and installed Cachy on it. Now this feels more like an OS should. You can RDP into it if you need to but what I feel like the intended way to use it is to just start apps from the applications list and run them as you would any other app. They still look like Windows apps but they work just fine. I was able to play music with the Apple Music app and watch video with the Apple TV app. If you’ve ever used or seen screenshots of Parallels on the Mac this is exactly what Winboat reminds me of. Windows apps running and looking like Windows apps on a different OS.

At the moment I’m only using it for my Apple Music subscription. I’d love to use it for iA Writer as well. It’s the software I use to write the long form posts (like this one) for this site. I can install it in Winboat without a problem but because I sync my markdown files for blog posts through iCloud using the Windows app for iCloud I’m very hesitant to use it. I’m just not sure I want my full iCloud there in case something goes wrong. Winboat does take some time and some patience to set up and isn’t as easy as just installing packages but the instructions are fairly easy to follow. Just remember to have your docker service (not the container) start on boot with the OS or every time you go to start Winboat it’ll think it needs to install Windows again until you start that service.

Rough Edges But Fine. Mostly.

The one thing I haven’t really tested and I’m not sure how to is iA Writer. It’s my long form writing app of choice. I have the Windows and Mac/iOS versions of the app and I sync my markdown files with iCloud. This way if I want work on something while I’m in Windows, at home on the Mac Studio, or away from home on my MacBook Pro, or hell, even in the gym from my phone, I can and it’s all saved and up to date. I’m just not sure I want to install the iCloud windows app in Winboat and let that have access to all my personal stuff there. But that’s a me problem.

Gaming wise, aside from that one issue with Doom The Dark Ages DLC and the oddity with COD Ghosts, I really haven’t had any issues that were Linux specific. And even with those, things are getting better day by day.

The only real question or concern that I have is buying new hardware. I know it can take some time for drivers and things to be added to the kernel as opposed to most hardware manufacturers having windows drivers on day one. I’m not usually a day one buyer for most hardware anyway. I’ll usually wait a good three to six months for CPUs and GPUs anyway but it would be nice to know that it wouldn’t be a problem if I wanted to do a day one upgrade. Perhaps being on a rolling release will help. Perhaps not. Either way, spending most of my gaming time in Linux has been a pretty positive experience. As Valve releases more hardware, keeps improving SteamOS and Proton, I see Linux continuing to become a viable option over Windows.

The Only Real Problem: Anti-cheats

I should, at least briefly because I’m sure everyone is aware, talk about the anti-cheat/multiplayer situation. Frankly, if multiplayer games are your primary focus, this isn’t for you. Most games simply don’t work due to the anti-cheat they use. However, the more people at least experimenting to see if this is the right move for them, the more pressure it puts on publishers and studios to make their anti-cheats work under Linux. At some point something has to give. With the Steam Machine out there, and all the talk around Linux and gaming focused distros, you would think they at least start to test having their anti-cheats working under Linux should this train actually leave the station.

Granted, the Steam Deck probably isn’t the place to play multiplayer games. I know I wouldn’t want to try to play a shooter online using one. Though something like Street Fighter 6 with a controller might work. I guess you could use a controller for a shooter too but to me that screen is too small anyway.

The Steam Machine, if they can ever get it right3, feels like the thing that should push everything forward. The other side of that is continuing to make SteamOS easier and easier to use and install. It needs to be kept up to date and it needs new hardware support on day one , just like Windows. I’m hoping that Valve gave us a taste of this with the Steam Controller working under both out of the box on release. It would be nice if Valve could influence at least AMD to have drivers available for new hardware and maybe they are given that’s the hardware they’re using for the Steam machine and Deck.

So yeah, if you’ve got an old ssd or something sitting around that you aren’t using, go for it. The best way is a dual boot with two separate drives since Windows will most likely at some point override your boot loader. Tinkering with Linux has made me rediscover why I love computers again. And it’s moved me one more step away from Windows which is something I’ve wanted to do for a long time.


  1. This is why I need a separate post for desktop environments. There are so many large and small differences in behavior that it’s hard to capture in a few paragraphs. I constantly switched back and forth between GNOME and KDE. I even gave Cosmic a go as an attempt at a happy medium (please don’t use Cosmic unless you know what you’re in for. It’s not ready yet).  ↩

  2. Which I have no earthly idea how I was completely unaware that Apple had made a plugin for all the major browsers for Passwords. I had been suffering using Edge for like two years because that was the only browser under Windows that let me sync my passwords from the Passwords app via the Windows iCloud app. Hallelujah. Never mind, this doesn’t work without the iCloud Windows app to give it an authorization code.  ↩

  3. To some extent it isn’t Valve’s fault entirely. I think they meant to make a budget friendly console competitor machine, they just happened to announce and try to launch this thing a the worst possible time. The RAM crisis is really taking a toll on everyone. That’s why I was actually kind of glad when Apple raised prices recently. It shows this is a serious, industry wide problem, and isn’t just a bunch of gamers and enthusiasts bitching that RAM and SSDs suddenly got crazy expensive.  ↩

> The Black Ops 7 Beta and The Purported Death Of Skill Based Matchmaking

If I’m being perfectly honest, I had no interest in the Black Ops 7 beta and haven’t played any of Black Ops 6 since the few games I got to play during its beta period last fall. It seemed just ok but mostly four little lets had me completely burned out on Call of Duty for the better part of a year now: SBMM. After grinding out the camos and battle passes for Modern Warfares 22 and 23, Skill Based Match Making had me completely burned out. Between the battle passes starting to feel like a full time job and the matchmaking being what it is, I was cooked. Still kind of am 1. When I saw that the rumors were true that wall running was making a comeback this year I couldn’t even trouble myself to watch COD Next. That shit needs to stay out of Call of Duty. We did this once and it was miserable.

Randomly, I get a text from one of my friends I used to play Call of Duty with asking if I wanted a code from COD Next, that he had a few spares. I figured what the hell. I’ll get a few days out of it and enjoy hanging out with the boys.

I was prepared to write up a whole thing about how it was ok while I was partied up but I was tossed into the unemployment lobbies in less than 30 mins of solo play. I’m still prepared to complain about how in the year of our lord 2025 I have to deal with COD HQ and something like 5 restarts just to get in to the game. I’m still going to complain about wall running and stupid movement because I’m not sure who asked for this other than the ten people nostalgic for the jet pack era of COD.

I generally knew I wasn’t going to like it going in. As I said earlier, we’ve been down the wall running / jet pack road and I’m not sure who decided it was a good idea to revisit that. First off, at least in this instance, it just feels broken. Not in a “sometimes it works, sometimes it doesn’t” way, but in terms of sometimes the bullets hit and sometimes they don’t. It’s almost as if the movement is too much for the hit detection system to handle. Maybe this is more to do with Omnimovement carried over from Black Ops 6. I wouldn’t know since I only played that for about a day during its beta period and bailed. It’s also possible that that we saw this last time we had this type of movement too, it’s just been ten years and everyone’s forgotten. Second, the wall running and jumping seems to be broken too. It was easy enough to grab a few obvious spots and cross large gaps that were obviously meant for this but any more than that and it was inconsistent. There were a few spots on a couple maps where this was obvious you were supposed to get into and I was able to get there but not consistently. Either way this was my second major reason for not buying this year.

I was also generally prepared for the shit show COD HQ is. How many updates and restarts does one launcher need? On initial load it took 5 restarts before I was able to get into the game. If there’s a playlist update, why on earth do I need to do a restart? This is something that should just be updated on the background before the game launches. I’m also convinced that COD HQ exists for two reasons:

  1. Daddy Activision needs their monthly active users to look good for share holders and it looks better if the current game or two plus Warzone are all lumped together.
  2. To annoy me.

The maps were mid and so were the guns and perks generally. I did appreciate the sort of specialist bonus where if you combine certain perks you get a type of bonus for doing so. I also liked the idea of Overdrive on the score streaks. It’s a new and interesting take and something worth trying. It’s one more thing to unlock but the lowered cost or extra stat on it seem to make it worth doing. It probably would’ve been fine if it weren’t for those four magical letters we all hate. I was ready to enjoy the free ticket to the beta and call it a wrap until at least next year. At least this year I would have Battlefield 6.

But my main reason for not buying was Skill Based Match Making. And then something magical happened.

Somewhere between their infinite wisdom, low pre-orders, player numbers dropping like a stone, and the reality of them about to have their teeth kicked in by Battlefield 6, Activation decided to finally give us what we’ve been asking for. They gave us an “open” playlist where the Skill part of SBMM is greatly reduced (essentially turned off) to the point that it’s only used for team balancing. Let me tell you, it was just like old COD. A lobby was found almost immediately. Lobbies were mostly persistent, meaning it did not disband. The only real downside was that there were sweats everywhere but this is the beta and only the hardcore COD fans are playing.

They said during the beta that it was a test and I expected the rug to pulled out from under us. That this was a justification for them to keep SBMM in the game. Thinking there was no way this was going to make it in to the full game. But it looks like that’s not what’s happening. From the Call of Duty Blog:

Matchmaking Update

We know the big question on everyone’s minds coming out of the Beta is “how will matchmaking work in Black Ops 7?”

At launch, Open Matchmaking with minimal skill consideration will be the default for Black Ops 7 Multiplayer. Simply put, imagine the matchmaking experience of Open Moshpit from the Beta, but as the standard in Black Ops 7 on day one.

Our team feels strongly about providing players with a more varied experience, and the Beta proved to be a great opportunity to test this approach. We’ll be sharing more details as we get closer to launch!

This is great news but I’m still dubious. We are talking about Activision here and we all know the second their player numbers dip they’ll blame it on matchmaking and we’ll be right back to square one. I want assurances this is the way it will be not just for the first season or so of Black Ops 7, but that is is a permanent change going forward to ALL Call of Duty titles.

To be fair, I did enjoy my time with the Black Ops 7 beta. I would be open to buying the full game now even with the stupid wall running as I know I’ll have friends that will play it. But Activision has lost all trust from me. I don’t trust them to stay with the removal of SBMM throughout Black Ops 7’s lifecycle. My snarky complaints about wall running aside, the game genuinely is fun and made me miss what Call of Duty can be when it’s at its best. Treyarch was never my preferred studio but I did generally enjoy their games for the year that they were the game. I think the best thing to do here is to keep an eye on things. If you have Gamepass, know someone who does, or want to subscribe for a month to see how things pan out I guess that’a not a bad idea2.

So, while I enjoyed the Black Ops 7 beta, my plan is to wait out Activision. See how things go with Battlefield 6 (which I’m very much enjoying even though I’m not a Battlefield guy) and see if they’ll reverse course on this matchmaking decision and keeping the goofy skins out of the game. Ideally I’ll wait out the year and see what comes with Modern Warfare 4. If I have friends actually playing the game again then, maybe I could consider picking it up somewhere around Christmas.

Or maybe I can convince at least some of them to come to Battlefield 6 instead.

> ▍


  1. I’ve started to finish out the camo grind for Modern Warfare 23 so I can at least enjoy the game and especially the old maps. At least as much as one can with the awful matchmaking and low player count ↩︎

  2. I would say a month or two but with the insidious price hike to $30 a month for Ultimate mere days before the BO7 beta launched, one month will cost you just short of half the game itself. Absolutely insane. I don’t even have Gamepass and I want to cancel my subscription. Keep in mind, Ultimate is the only tier where you can still get Call of Duty as part of your subscription. ↩︎

You Know Its Bad When Exclusive Ace Is Burned Out Too ▉

I usually end up playfully ragging on Ace mostly because I feel like he’s just too nice towards Activision and Call of Duty and will just take forever to seemingly acknowledge there’s even a problem. This time though his experience mirrors my own and I’m giving him credit for talking about it early instead of waiting until halfway through the game’s lifecycle to acknowledge the issue.

I wasn’t even going to try the Black Ops 7 beta because I knew the game was going to be ruined by the matchmaking, skill based or otherwise. A friend of mine happened to have a code from watching COD Next and well, here we are. While it’s been great to play and reconnect with friends, playing solo has been an absolute nightmare. I played about five games last night and was tossed into the Unemployment Lobbies. I was about to log off and play something else when I got a party invite from my friends.

I mean you know its bad when Ace is considering featuring Battlefield 6 as his main content on his channel this year. He’s not the only one but I would take this as the biggest proverbial canary in the coal mine that COD is in trouble.

Now that I know about the “SBMM removed” playlist I’m curious to see how different my experience is, though like Ace, I’m a little wary because I know anyone burned out by the matchmaking is going to be in that playlist and it’s probably going to be mostly good players.

> ▍

> The Asus PG27AQDP Monitor Is Incredible But Nobody Should Buy It.

About a month ago I came home to what seemed like a monitor that was on its way to failing. I had the classics: horizontal banding, ghosting, and flickering that come with failing panels. In an attempt to verify it was indeed the panel and not something wrong with either my new Mac Studio or macOS in general, I booted into Windows. Alas, the flickering issue persisted. The monitor did indeed seem to be failing. Since the panel in question was my MSI 240Hz gaming panel I immediately began searching for a suitable replacement. Some things I needed to consider going forward was the increase in size. In 2020 I had decided that 27” was going to be too big for the space that I’m in but in 2025 I no longer had that option. So off to 27” it was. For the first time I was also considering OLED, even if it was with a healthy bit of caution. I landed on three monitors. All of them Asus since I had passed on their flagship in 2020 and somewhat regretted it. I hit the Asus web store to see what was available that met my requirements. I came away with:

  • The ROG Swift PG27AQDM: A 240Hz OLED
  • The ROG Swift PG27AQDP: A recently released 480Hz OLED
  • The ROG Swift PG27AQN: A 360Hz IPS LCD. My last potential bastion of IPS LCD as a backup.

I put the three of them to a comparison on Display Specifications.

I felt like I didn’t need to watch a review of the LCD as in this day and age you pretty much know what you’re getting with one. At best I would search around to make sure there aren’t any critical flaws. But I wanted to know more about the OLEDs. So off to the Internet I went.

Hardware Unboxed has a sister channel specifically for monitors. So I started there. I watched Tim’s review of the PG27AQDM. It’s an impressive screen and lots of features to love. OLED really can blow you away with color and inky blacks. While I’m not a photographer, I do expect my photos, and more importantly my games, to look as they should. So I was very disappointed to see that while sRGB colors were good, they weren’t great and would need tweaking. I really dislike the idea of calibrating the monitor as it seems like more work that I honestly shouldn’t have to do. ViewSonic ruined me back in the day by having great color out of the box.

Next up was the PG27AQDP. While it still had issues with sRGB, it was much improved and there were ways to bring it closer in line. 480Hz is nice but as long as it was a fast and variable refresh rate it was fine. COD hits anywhere from 120 to 300 and anything else, like Doom or most single player games, will at least look great in OLED. The only snag is the price: $1000 US.

I checked other reviews but most said the same things as Tim, just in a less technical way. So I checked Amazon and Micro Center for availability. This is a lot to pay for a monitor but there were only three in stock so I decided to reserve one and then stop in over the weekend before the reservation expired and see if I could check it out in store before walking out with one. Long story short: I walked out with one.

Colors, 27”, OLED, 480Hz

First things first, we need to talk about the colors. As expected, the colors are amazing. Inky blacks allow for colors to pop. Games and media look, I’m assuming, as the artist intended. To be fair, there will be detail missed as areas that were once gray on an LCD are now pitch black. The difference is that now it looks like it was always supposed to look: dark.

Take a look at Rogue One:

Rogue One 1

Rogue One 2

Rogue One 3

I was also very concerned about fitting the monitor on my desk. As I said earlier, my arrangement is for 25″ and while 27″ may not seem like that big of a jump, the physical size of the device takes up more room than the previous screen. Sadly I’ll need to adjust everything about an 8th of an inch right. But I also was afraid of 27″ simply being too big to keep track of things while playing games, especially games like COD. I’m constantly multitasking around the screen and felt like that would just be too far a distance for my eyes to travel to check the HUD elements in the corners. Turns out it’s fine but what I was not prepared to do was adjust my mouse movements to compensate for the larger screen.

We all know that 1ms response times on LCDs are the goal and as we go up in refresh rate that also helps input lag come down. OLED has a unique advantage in that all response times are sub 1ms, which feels incredible. Because OLED can redraw motion so fast the clarity of this monitor while playing something fast paced like Doom or COD is amazing.

Now, 480Hz is something I will probably never need or use for quite some time. Unless I start playing games like CS2 or Quake I’d argue I’m never going to use it. Most games I play hit 300 FPS at best. To be fair, while we’ve realistically hit the point of diminishing returns at 240Hz. I wasn’t looking for anything higher than that. There are some e-sports titles like CS2 that will be able to take advantage of this. Nut that’s very few games. I can notice a bit of a difference but it’s nowhere near as stark as going from 60hz to 240Hz. Its nice but I absolutely could live without it. Maybe time will change my mind on that.

OLED Problems

You would think that with all these good things to say this monitor would be a keeper. Generally, you’d be right. The thing about it is there’s some issues with OLED in general that I was not prepared for, even if I was prepared for some of the bigger ones.

  • Burn in is an issue with OLED. Period. It’s not if, it’s when. For the prices that Asus is asking for this panel, I feel like a 3 year burn in warranty is enough. Unless you use this only for content consumption and gaming you’ll have burn in sooner rather than later. This concerns me as I use the panel for personal work on my Mac and in Windows. I also use of for remote work for my day job. That’s a lot of hours with static content. Following Tim’s abuse of an OLED over on Monitors Unboxed gives hope since that’s all he’s using an OLED for and is a disaster scenario and his seems to be holding up ok considering. Still, the burn in is an issue in general, even with TVs. I think this was about the only issue I was prepared for going in.

  • Variable Refresh Rates are useless since they can’t be used. This is something I was unprepared for. Yes the hardware is capable of doing it and it does indeed do it but using it creates a flicker that almost no reviews talk about. The only review that mentions it was the one over at rtings.com. It’s very distracting even if it doesn’t seem to happen during game play. The only real solution is to turn it off. So then why bother including it? Yes, the monitor has an anti flicker setting but it’s still there. There is no good solution to this other than to turn it off.

The Last Of Us Part 2 Remastered menu screen
The Last Of Us Part 2 Remastered Menu Screen

Doom The Dark Ages Chapter End screen
Doom The Dark Ages Chapter End Screen

Call of Duty Loading Screen
Call of Duty Loading Screen

  • On the Mac, waking the Mac from sleep and letting the panel come up produces issues so I turned off VRR on the Mac as well. It’s not needed there so it’s no real loss.

  • The 480Hz refresh rate also seems to be a problem for the Mac display driver. I have random crashes of macOS that, as best I can tell from the crash report, are due to the display driver crashing/panicking while trying to put the monitor to sleep.

Will I keep it?

For weeks I was torn between keeping it and returning it. Yes, the colors and everything are amazing. The response times when gaming are perfect. Even when there is natural motion blur during fast games, like COD, the screen as clear as it can be. I ended up watching Rogue One and some other TV shows over the weekend just to try it out fully. It’s a gorgeous panel and the 480Hz refresh rate is nice even if it is barely noticeable above 240Hz and a little overkill. The 27″ size doesn’t bother me as much as I was afraid of while gaming, and 1440p is a vast improvement over my previous MSI 1080p panel. It makes me want to update my Dell UltraSharps that are sitting here to 27″ now too. I’m just not sure I can get past the combination of burn in, VRR issues, and that $1000 price tag.

I went back and watched Monitor Unboxed’s review of the PG27AQN. At time of release, it also carried a $1000 price tag, which would be about $1100 with inflation. As I watched Tim’s review I was reminded of all the things we go through for finding that perfect LCD. The overshoot. The inverse ghosting. The overdrive. All the things we have to turn on and tweak to make sure we have a clear, clean picture. Even then, it still might not be quite right. There’s always some backlight bleed or uniformity issue. The only upside is that the sRGB color space is perfect on LCDs at this point.

So even in a perfect scenario, I’d be trading uniformity and backlight bleed for burn in and VRR flicker (which can be corrected, even if it sucks to disable it). It really just comes down to which set of problems do I want to have.

Ultimately I’ve decided to keep it. And there’s a few reasons why:

First, we moved from CRTs to LCDs about twenty years ago and back then you could make the same arguments about LCDs and burn in but also that, at the time, LCD was the inferior screen if we’re talking about refresh rates and ghosting. An 8ms response time was considered good in 2005. In some ways it felt like a step back even if the overall picture was better. Same case here. I don’t mind being a bit on the cutting edge here.

Second, there is a three year warranty on burn in. So I look at it this way: at worst I RMA the monitor within three years. At best I get the supposed 5 years out of it before any burn becomes noticeable and unbearable. It’s more than what I would’ve gotten back in the day on my first LCD as there were no burn in warranties that I remember on LCDs back then.

Lastly, and this could just be a placebo effect, but it feels a little easier on my eyes. Because the black is pure black and LEDs aren’t lighting up it feels like it isn’t straining my eyes like a regular LCD monitor does. Black is black because the pixels are off. There is no back light blasting me even when trying to produce dark colors of black. As someone who sits in front of a computer for living that makes all the difference in how I feel at the end of the day.

That said, the only people that should buy this monitor are people who play games that can hit 480 FPS. I’m sure there are better OLED monitors at 1440p and 27” out there for colors but not for gaming. Even then, who’s really hitting these frame rates consistently?

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The Best Of The Modern Doom Games You Say? ▉

This video by John Linneman at Digital Foundry is an interesting watch and I’ll be curious to see if I agree with his criticisms once the game releases and I can get my grubby paws on it.

Considering how close we are to release I would consider most of this done and arguably not changing for launch at least. That’s fine because if something truly is an issue id usually will make adjustments accordingly. I like that the combat seems fast and furious and very much like the original 1995 Doom games. Doom Eternal was fast but this seems faster. It’s also crazy to think that all these years later we’re back at the crazy amounts of enemies on screen as we re back in the 90’s too. I agree with John’s take on the Glory Kill system and how it seemed to get abused in Eternal and I’m glad to see it dialed back in The Dark Ages. He makes it sound like they practically killed the system though and I’m not quite sure that was the right move either. I won’t know until I play it for myself.

I would be remiss if we didn’t talk at least a little bit about the engine. The game looks amazing as expected from id and it justifies the 7900 XTX in the gaming rig. I was right to suspect that India Jones and The Great Circle would share an engine to some extent with this game. Now, as noted in the video, the Ray Tracing here is done well and from what I can tell seems mandatory, just like Indy. Which means a 16GB graphics card is an absolute necessity to play this game in all its bloody and violent glory even at 1080p max settings. Recommended specs on Steam state a 10GB card seemingly for 1440p/60FPS/ High Quality but thats about as low as I’d be wiling to go and feel comfortable that I’d have a good experience even at 1080p.

Some ancient wisdom learned long ago: recommended requirements are often the real minimum requirements.

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Yes It’s a Coup. Again. ▉

Timothy Snyder, author of On Tyranny, writing on his substack about the current coup in progress here in the United States:

Imagine if it had gone like this.

Ten Tesla cybertrucks, painted in camouflage colors with a giant X on each roof, drive noisily through Washington DC. Tires screech. Out jump a couple of dozen young men, dressed in red and black Devil’s Champion armored costumes. After giving Nazi salutes, they grab guns and run to one government departmental after another, calling out slogans like “all power to Supreme Leader Skibidi Hitler.”

Historically, that is what coups looked like. The center of power was a physical place. Occupying it, and driving out the people who held office, was to claim control. So if a cohort of armed men with odd symbols had stormed government buildings, Americans would have recognized that as a coup attempt.

And that sort of coup attempt would have failed.

Now imagine that, instead, the scene goes like this.

A couple dozen young men go from government office to government office, dressed in civilian clothes and armed only with zip drives. Using technical jargon and vague references to orders from on high, they gain access to the basic computer systems of the federal government. Having done so, they proceed to grant their Supreme Leader access to information and the power to start and stop all government payments.

That coup is, in fact, happening. And if we do not recognize it for what it is, it could succeed.

In the third decade of the twenty first century, power is more digital than physical. The buildings and the human beings are there to protect the workings of the computers, and thus the workings of the government as a whole, in our case an (in principle) democratic government which is organized and bounded by a notion of individual rights.

The ongoing actions by Musk and his followers are a coup because the individuals seizing power have no right to it. Elon Musk was elected to no office and there is no office that would give him the authority to do what he is doing. It is all illegal. It is also a coup in its intended effects: to undo democratic practice and violate human rights.

This is exactly the sort of thing I had been saying privately during the election cycle and essentially this was the sort of unsaid pushback that I, and anyone like me who studied political science and history, got when we said we would lose the country if Trump won. It’s also the same reason Americans don’t seem to take January 6th seriously. They say it can’t happen here or that those things just don’t happen anymore in modern, at least western, society. It’s because they don’t look like the coups that we grew up learning about in grade or high school. To Snyder’s example above, those governments were either taken by some kind of group quickly or violently through some type of force. But coups have many forms and not all of them are obvious.

We as Americans tend to think of coups as things closer to revolutions. Messy and violent. People in the streets with guns. Americans in particular also have a tendency to think that these are things things that only happen in poor or faraway places like Africa or Eastern Europe. But they can happen here too. We all learn about Shay’s Rebellion in school. What we aren’t taught is that was a failed coup against the then Federal Government under the Articles of Confederation, before the Constitution. Like it or not, January 6th, 2021 was also a failed coup. Donald Trump lost the 2020 election was attempting to maintain power even though he no longer had any right to it.

I feel like when people discuss the fall of a democratic system, they expect things to change overnight. As I said, we expect these things to be messy and violent. That’s just not how it works with the new authoritarians. It took Hitler roughly six months to change Weimar Germany to Nazi Germany.

At this pace we’ll be full on authoritarian in about six weeks.

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Half Life 3… Confirmed? Maybe? Probably? ▉

Kyle Orland writing for Ars Technica:

The more than two decades since Half-Life 2’s release have been filled with plenty of rumors and hints about Half-Life 3, ranging from the official–ish to the thin to the downright misleading. As we head into 2025, though, we’re approaching something close to a critical mass of rumors and leaks suggesting that Half-Life 3 is really in the works this time, and could be officially announced in the coming months.

The latest tease came just before the end of 2024 via a New Year’s Eve social media video from G-Man voice actor Mike Shapiro. In the voice of the mysterious in-game bureaucrat, Shapiro expresses hopes that “the next quarter century [will] deliver as many unexpected surprises as did the

[…]

On its own, a single in-character post from a voice actor would probably be a bit too cryptic to excite Half-Life fans who have seen their sequel hopes dashed so often over the last two decades. But the unexpected tease comes amid a wave of leaks and rumors surrounding “HLX,” an internal Valve project that has been referenced in a number of other Source 2 engine game files recently.

Kyle’s right in that any other voice actor dropping an in character social media post is really not a big deal. Even if one suddenly showed up from, say, Joe DiMaggio, the voice of Marcus Fenix from the Gears Of War series, it would be notable but not “what the actual fuck” notable.

It’s very rare that we get any Half Life news, and Valve is a famously secretive company. They also famously tend to move at their own pace and I had heard that while Half Life 3 was not in development for quite some time, it was more that they were waiting for the time, but more likely the technology, to be right.

Those HLX references got a lot more attention about five months ago when noted Valve watcher Tyler McVicker posted a video analyzing the Valve code and concluding that the HLX project is “a fully-fledged non-VR Half-Life game.” In subsequent videos, McVicker has gone into more detail on datamined code for everything from voxel-based deformation systems to zero-g and underwater navigation systems to “so much flammability stuff,” all seemingly in service of “HLX.”

“It’s obvious that Valve wants to be able to push the envelope in the same way that Half-Life 1 and Half-Life 2 did in their day,” McVicker said in November in a video bluntly entitled “Valve Isn’t Trying to Hide HL3 Anymore.” McVicker now believes that “instead of pushing graphical fidelity like everybody else, it seems like Valve is pushing for physical fidelity” with its in-game systems and objects.

As McVicker states in the second linked video from the article, Valve is a bit notorious for pushing technical boundaries. While the original game mostly pushed boundaries in terms of level design and storytelling, the second blew our fragile minds with physics. Between the Gravity Gun and the ability to wreck a level according to the actual laws of physics, Half Life 2 was something we had never seen before and I would argue really haven’t seen since. But Valve is also really big on things like AI. Remember Left 4 Dead? Remember what made that game special? The AI “Director”. The “Director” would dynamically spawn enemies and items based on each player’s stauts, situation, and skill. This would make each play through dynamic. The version in Left 4 Dead 2 can also affect the levels.

Let’s also not forget something that was small, but very impressive when Valve revealed Counter Strike 2: the volumetric smoke effect.

Valve isn’t just looking to make a game that looks and plays good. They’re looking to give us a game that plays as if we’re in it. They initially made their mark with the immersion of the original Half Life, upped the anti with the physics of Half Life 2, and now they’re looking to take everything up a notch and do it all again with Half Life 3.

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Get Your COD Skill Ranking ▉

XclusiveAce once again doing the lord’s work in sharing how to get your skill ranking in Call of Duty. As noted in the video, this is all matches played since Vanguard though when I requested my data I had everything in the list from Modern Warfare forward. That could just be for Warzone though they were listed separately.

So what’s the over/under on how long this is available before Activision decides this is something we aren’t supposed to see? I say less than a week.

Grab it here

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From The #Finally Department: XclusiveAce Makes a “COD Is In Trouble” Video ▉

Let me preface this by saying I absolutely appreciate what Ace does not just for the community but that he generally takes the scientific approach to either figureing out how something works or just generally, as he even mentions in this video, proving or disproving a conspiracy theory. His “Gun Guide” weapon stat videos and his videos on perks and other things are quite literally the lord’s work. I know I wouldn’t have the patience to sit and do what he does to help make the community better players. It’s just that most of the time lately he comes across more like an shill apologist evangalist for COD rather than a player. I honestly don’t mean to pick on Ace but that’s how his videos on just about any contraversial topic regadring Call of Duty have felt like these last few years. The most recent video that comes to mind was the first Double XP event in Black Ops 6 where he basically admits the way it works is misleading but is still fine with the idea so that people don’t crash Nuketown 24/7. Double XP should always just be as simple as XP for a given thing… doubled. It shouldn’t even be a discussion let alone Ace having to figure out why people are complaining.

All this to say that you know its bad if Ace is willng to talk about it. It’s really bad if Ace thinks there’s a problem.

He mentions a few things in the video that I really want to touch on as well. The first one being the whitepapers and blog posts.

One of the whitepapers they published was on matchmaking and how it’s done. In that whitepaper they proclaim that “ping is king”. But eveyone knows this ins’t true. Anyone with any experieince playing COD sees their ping fluctuate from game to game. I live in New York City on the east coast of the United States. It’s fine for me to be put in matches in Atlanta or Chicago, or anywhere near those areas. My ping will generally be anywhere from 7ms if I get something local (and I own a Netduma R3 so I always get something local) to ~30ms if I’m put in one of those cities. Whithout the Netduma router I can be placed in games in Dallas or even Los Angeles. I mean shit, I’ve been placed in games in Sao Paulo, Brazil even with the R3. I have a symetrical gigabit fiber connection to my home and live in one of, if not the most, populated areas of the world and you can’t find me a match locally during peak hours? Bullshit.

The second thing, and argueably the more important thing, is the conspiracy theories. Conspiracy theories live in the abscence of information. Much like how power abhores a vaccum, information does too. Last year’s conspiracy was boits in the multiplayer. That was mostly debunked. This year’s conspiracy is “skill based damage”. Here’s the problem that I have: Somewhere, I’m sure, Activision has a patent that does adjust damage basked on your skill vs your oppoenent’s and vice versa. Do I think it’s in the game? No. Would I belive that Activision would do something scummy like this to make them more money? Absolutely. The problem here? We don’t know because Activision won’t talk about it. Ace even says he’s tried to test and if he can’t find it, and I believe him. I mean it was a joint venture between him and Drift0r that proved the existance of skill based matachmaking. This is a problem that’s only going to get worse the longer it’s ignored.

But to answer his question at the end of his video, am I happy with the current state of Call Of Duty? Fuck no.